عن اللعبة
"Every 10 Seconds" - Ludum Dare 51 Entry. General A farm management. No win conditions. If all your animals die you lose!The Selection Phase is '10 seconds long!' - which was our inclusion of the theme! Selection Phase - Click on animals, and then Click on a building/truck: Feed - Left Building - increases health. Green Bar. Use early.Breed - Middle Building - creates offspring, when Red Bar is highProduce - Right Building - creates produce (i.e. eggs), use when Blue Bar is highSell - Right Truck - sells the animal; use when health (Green Bar) is high Outcome Phase - See the outcomes of your efforts Gold Adjustments - will go up if you made produce or sold animalsHealth/Breed/Produce Bars - may go up or down Event Phase - External events occur that impact gameplay that round [Not Implemented] - eventually will impact sales/health/produce, etc. Upgrade Phase - Random upgrades, various prices, impact gameplay that round [Not Implemented] - eventually will impact sales/health/produce, etc. Post-Mortem (things we were stoked on) Building a 3d game - most of our work has been in 2dWorld Space UI - Health Bars, Billboard UI, etc.Scriptable Objects - making event creation super slickNavmesh Agents - easy-mode AIHighlighting 3D Characters - using multiple mesh/materialsCollaborating - using git, brainstorming, etc.Balance - hanging out, coding, but still going out for food, walks, etc.Building Skills - utilizing some core skills, but overall learning some new things!
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