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لعبة فيديو

"Thank You Mordecai"

ديسمبر 2, 2022
Simulation

عن اللعبة

devlog 0.8 (WiP) implementing Kaal's dialogue treeimplementing dialogue letter noisevfx/sfx that plays if you collect enough berriesa [?] box next to performance that describes in detail the difference between qualitiescamera shake before teleport finishesmade game window re-sizable 0.7 Programmed Dorian's fire emblem style picture Added some more berries around Made a render of Nami's models to include as a painting while waiting on either blender materials or optimized game models Accidentally deleted 0.6 lol oh well 0.6 adjusted apartment prop scalesretopologized "soulless" (spirit1) for animation, processed online and implemented with a sitting animation at the computer. gave him a coffee table to sit on.not sure how i broke the soulless' materials but created three cylinders to substitute anklets and collar. adjusted volume of apartment musiccreated a soul drop for ogma's character. coded it to orbit her and mimic mordi's animation of a soul drop whilst still gradually billboarding the playercoded a qol feature where the E sprite only pops up now after a text box is filled in. animated it with febucci toolsadded Swagrid, Luna, Strawbels, Squiggles, Dstffer and Kaalmplop as NPCscoded and added nameplates for all NPCsadded more paintings! adjusted paintings tooadded and animated cr8s skateboard for centerpiece. added lighting for it too.downloaded and incorporated videos of mordi-content onto the monitors!added cry's animation to the right most monitor.refined dialogue to coincide with updated 014 rules!created and implemented credits!removed paintings and characters at submitter's request.looped ending musicadded SFX and a black fade to the teleportationcompleted release-check to-do (enabling and disabling of certain assets along with disabling debugging tools and resetting asset positions) added an easter egg.added in kit's new performance option UI!created a starting sequence where mordi's a_sonictag plays and the player falls from the skyadded SFX to one of kit's lines. 0.5 UI revamp. added Kit's new icons, changed existing slider colours and drop-down to match.performance option revamp. Budget is now far less resource expensive and 'Tato is simply an extreme version of it. there are far too many intricacies to label them all but I'll consider having an in-game button that describes all the differences in detail.audio balancing. some volumes and ranges were changed on multiple SFX.Ogma, Peach and Cry's dialogue added.Melody's character and dialogue added.Gummy's dialogue changed (i was privately messaged for specifics)added Yumori Forest's Potion Guy and Melody's characters and dialogue.music for apartment added.dialogue punctuation consistency globally updated.tunnel for bus stop modeled, textured and implemented. Ripping up walls is good fun >:) altered radio song rotation and made all songs limit more similarly. fixed VFX on berry collection. They now stretch wide as well as tall depending on the animation's progression. They're also far fainter.fixed dekiru's dialogue (oli's was attatched to it)reorganized paintingsBus stop sign added 0.4 implemented eating sfximplemented berry spawning on paintings and npcs along with sfxdisabled ogma's npc pending dialogueimplemented dorian, dekiru, kit & gummy's npc's. dorian's npc will be disabled unless i find time to write the code for the mechanic they requested. kit requested that her npc be disabled until launch.dialogue punctuation consistency globally updated.enabled stalk hollow's npc because dialogue was handed inadded another 20+ art pieces. tweaked template's backlight to not show glare when standing at a distance perpendicularly. this release includes submissions from Kino, Mordi (mspaint redeems), Oli and a multitude of unreferenced artists requested by Ogma.Reorganized paintings 0.3.1 changed the default global volume to try to force ray casting over ray marchingsetup a new floor material exclusive to the budget and 'tato performance options 0.3recorded mordecai eating sfxtweaked berry hitboxes. debugged stretched vfx spriteadded 25 unique art pieces and created a template along with a backlight and several versions of painting borders for those submissions. this release includes submissions from Ogma, Kit, Dekiru, Kaal, Susmon, Kino & Cryadded kaal's radio. animated it, gave it an emission and created a linear-falloff 3d audio source from it that plays 6 of the tracks from the olixmord thread in 014's serverdialogue punctuation consistency globally updated.created seamless variation of melody's roses and made a ceiling material out of itimported skyscraper models and made materials to match in-stream colours + emission (working with HDRP volumetric fog so 1-to-1 impossiblemodeled an extra potion of the skybox exclusively for the tato performance optionsetup expanded version of mordi's scrapers (full 360 degrees) in the valve-style mockup skyboxcompleted code for jump sfx and re-enabled it. thanks again swagrid for grabbing those files. you're a championcollected references for art museum. created a pureref file out of them and modeled the art museum. used creative license and chose to work with lit walls to avoid the headache of figuring out the correct colour of every wall.imported, resized, set materials and hitboxes for the following apartment models: bed. bean bag. computer desk. coffee table. CRT. book shelves. books. backpack. mouse. keyboard. lantern. ceiling lamp. monitors. couch. boba.setup teleport between art gallery and apartment via lanternslearned and implemented screen-space reflectionsmodeled apartment walls, glass etcfixed "two jump grunt" glitchoverhauled performance settings in "budget" and "tato'" options to work with SSR. tweaked them slightly as well.fixed UI berry not dissapearingadded kino and her dialogue (left disabled until final release as requested)added gobbo, reiza and their dialogue. 0.2 ported in sfx nabbed by swagrid (disabled atm)coded collectible berry and ui for itported berry and made a vfx sprite, code and particle effectmade "Inky" "Peach Yuka" "Gobbo" "OGMA" and "Cry" NPCsfixed velocity based wind codetrialing velocity based triple jump (disabled atm)started modelling mordecai's apartment and porting apartment props (disabled atm)restored fade-inmade it so you can stand on all npcs, not just the monitor fellamade budget and potato performance options in the pause menuchanged working title to "Thank You Mordecai" 0.1 used unwilling pacifists game as a baseported in my animated sprite as an exampleported in my 3d animated model as an exampleported in some of my environment prop examplesported in and restored an old tooltip triggerbox for an examplerewrote jump code from double jump to mario64 style high jumpdisabled wall jumping, might restore it if there's demand but it needs to be bugfixedbuilt a new visual novel system. integrated animated text into itbuilt new "gradual" billboard code and fixed the old classic billboard codeported in Nami's models. need to ask them for texturesmade stalk_hollow's sketch into a 3d model and made 8 texture variations. four are displayed in gamemade hdrp volumetric fog mimic mordecai's stream-starting urp fogmade a skyscraper. ported in the source style skybox setup i made in unwilling pacifistsa number of other things i forgot to mentionrestored mouse lock

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