About
A minimalist color memory game ! Hexa for both sense : the HEXA-decimal color code and the shape : HEXA-gone. The game generate a number of group of tiles to match on the color ! It can be : 2, 3 or 4 tiles by group. The incrementing "score" is just the number of "bad" turn ... I'm looking for the good parameters ... what can I should track ... ? If you've got some ideas, I will listen to your advice or ideas with pleasure !! Somes extra features : Splashscreen Particules2DTweening ...
System requirements
System requirements for this game aren't available yet — check back soon.