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Boids simulation (RedEnvelope) cover

Video game

Boids simulation (RedEnvelope)

January 28, 2023
Simulation

About

The boids forming a line Hi, I recently attempted to make a simulation of 'boids'. It's not optimised at all but for a first attempt it's quite satisfying. Here's an explanation from the wikipedia article: Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds. His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference. The name "boid" corresponds to a shortened version of "bird-oid object", which refers to a bird-like object."Boid" is also a New York Metropolitan dialect pronunciation for "bird." As with most artificial life simulations, Boids is an example of emergent behavior; that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set of simple rules. The rules applied in the simplest Boids world are as follows: separation: steer to avoid crowding local flockmates alignment: steer towards the average heading of local flockmates cohesion: steer to move towards the average position (center of mass) of local flockmates The boids fleeing from the predator

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