About
Blago is a 2D platformer created in 3 months with a team of 5 people during my studies at Pôle 3D. This game takes place in caves where dozens of miners descend in search of wealth, so you will have to brave all dangers in order to achieve it! Team : Romain Dubar: Game Designer / Level Designer / Director Etienne Javelle: Gameplay Programming / Tool Dev Nicolas Decouture: Environment artist Sonia Moktefi: Character Artist / Environment artist / Fx Artist Félix Coeugniet: Environment artist / Artistic Director /Sound Designer
System requirements
System requirements for this game aren't available yet — check back soon.