About
Bestel is a dark fantasy platformer with souls-like elements created in GB Studio for the Game Boy Color. The name Bestel comes from the Late Cornish word for 'bile', hinting at the game's black humour. This is a short playtest demonstrating the aesthetic and game mechanics. ACKNOWLEDGEMENTS Bestel was very much intended as a learning project; a way for me to get familiar with GB Studio while building a game, and I therefore wanted to use pre-existing stock assets wherever I could in order to save time. I have done my best to list all of the asset artists below: BACKGROUND ELEMENTS aamatniekss Corwin ZX Cyangmou Szadi art. FONTS Edo999 MxAshlynn MENU ITEMS Kicked-in-Teeth MAGGOT AND CROW SPRITES Deep-Dive-Studios Corwin ZX SFX Coffee 'Valen' Bat Tronimal This game was developed on the traditional lands of the Narungga people. Game, music and sprites (apart from those listed above) by Orlando Mee.
System requirements
System requirements for this game aren't available yet — check back soon.