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ASCEND (itch) (Kacper Garbacz, Wojciech Starowicz) cover

Video game

ASCEND (itch) (Kacper Garbacz, Wojciech Starowicz)

December 24, 2022
Action

About

As a bit of data your only goal is to corrupt data. Controls: WSAD - Movement R - Change Ability RMB - Use ability C - Slide SHIFT - Sprint Assets used: Skyscraper 8 - Adobe Stock Chameleon Post Process - Unreal Engine Marketplace Know Bugs: - sprites doesn't face the player in correct way - in-game menu (ESC) doesn't really do anything, you can't change music/sfx volume - same goes to main menu - you can change volume of music/sfc, but it's gonna reset after starting the game - second checkpoint is really small, and you need to get really close to the big "CHECKPOINT" text in order to activate it - there's no mouse visible in win screen, but it is there, really - really weird dash boost if you dash after slide - you might have a high GPU usage - timer doesn't work in a way that a regular timer would work, but at least it looks cool Team: - Wojciech "Pupek" Starowicz - Programming, bug fixing after the guy on the bottom - Kacper "Stridmon" Garbacz - Music, Sound Effects, Graphics, Level Design, breaking stuff that guy above created Special thanks for GitHub and SourceTree, our loyal partners that were working with us flawlessly, and did not broke our build 3 hours before deadline.

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