About
Arcane Hunters Malsarthegreat, Blue Wyvern Labs Arcane Hunters is a conceptual top down rpg game that incorporates physics based objects and effects along with a growing multitude of player attacks and ways to combine those attacks to allow for more dynamic gameplay. This is a very early idea and I am working on it in my off time to maybe build into more feature full game. The idea is not to make this a full release game, just to build my knowledge of game development and grow/fuel my creativity. The gameplay currently features the following: Player movement (WASD) with dashing (LShift)Cursor pointed attacking, (LMouse, Main Attack: RMouse, Secondary Attack)6 different attacks with ways to combine/buff each with the secondary attack.3 enemy types (Melee, Ranged, and Mini Boss)Player leveling that scales the enemy spawn rate and Player attack speed/projectile size/projectile amount/and more! 2 very basic maps with lackluster quality assets. You gain access to the second map after completing the first level. What I would like to do that would make this "Finished" in my brain: Self-made pixel art assets that depict my own image of what the game looks like. Minimum 3 different complete mapsMinimum 6 new enemy typesMinimum 4 additional player attack types with ways to combine attacks.Improve current attacks to make more meaningful and varying combinations.Fluid UI/player controlMore extensive progress saving/loadingLeaderboards What I may do, if I feel like it: - Create a skill tree that the player could then use to select which spells are scaled with each level up. - Gear for the player that buffs stats in different ways.
System requirements
System requirements for this game aren't available yet — check back soon.