About
This is Ammo and Alchemy, a game game created for our Game Design and Development II class. We were tasked with creating a game set in the world of the Dresden Files. After five weeks, this is what we developed. Andy Vece (3D Design, Version Control Lead, Programmer, Level Design Lead) Chase Byrne (Lead Programmer) Deegan Melchiondo (Narrative Lead, Sound Design Lead) Jack Shyshko (Narrative Lead, 3D Design) Matthew Wilt (UI Design Lead, Sound Design Lead Don't Listen was created the project using Unity 2021.3.11f1 and coded using Visual Studio 2022.
System requirements
System requirements for this game aren't available yet — check back soon.