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AI Path Tracing Tech Demo cover

Video game

AI Path Tracing Tech Demo

Release date unknown
Puzzle

About

PATH TRACING on low-end devices using AI! Even runs on integrated graphics! Proof of concept of small-scale AI A showcase of an early version of an "AI Path Tracer" in the form of a simple chess-based puzzle game. This is simply meant to be a tech demo rather than a fully fledged game. Made with Godot 4. Expect more projects in the future with improved quality and performance (for mobiles and VR) RT features in the game Sub-surface scattering (Scene 1) Diffuse reflections (all scenes) Caustics (Scene 3 - queen) Global Illumination (all scenes) Refraction (Main menu and Scene 3) Shadows - all scenes but not very good :( Go to Settings to change the "Path Tracing quality". Lower quality settings should even run on integrated graphics. TRY the Precompiled version first. If it does not work, then try CompileFromScratch version. CompileFromScratch will take some time. If "Windows protected your PC" smart screen message pops up, click "More info", then "Run anyway". Socials Twitter - https://twitter.com/immortalray98 Reddit - https://www.reddit.com/user/immortal_ray Mastodon - https://mastodon.gamedev.place/@immortal_ray For any bugs and issues, please leave a comment below and mention your PC specs if possible. Known Issues: The game randomly crashes during shader compilation step or changing scenes on some computers, irrespective of specs.

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