About
You've entered a musky room, the walls filled with antique toys. Have a chat with the ones that catch your eye, you might learn something new. Made for the New York University Major Studio Fall course as a one week prototype with constraints derived from patterns found in other prototypes I made: perspective of a child, choices that lack a “good option,” and themes of mortality. Inspired by Scythe by Neil ShustermanSounds from: FesliyanStudios.com; SweetSoundEffects.com
System requirements
System requirements for this game aren't available yet — check back soon.