About
Significant Modifications are as follows: Coherently connected levels, Level 1 is closer camera (can appreciate details and single jump doesn't feel boring), Level 2 (as Double jump is acquired) is deep maze with multiple paths, some leading to exit, other to pickups such as potions, more coins etc.Complete overhaul of the game, player sprite and animations, enemy sprite and animations, skins, music, backdrops, etc. Animations are created with conditions for idle, move and jump.Multiple Images/backdrops/Icons were AI generated (stable diffusion) offline along with finishing touched in photoshop (remove background, change from square to different)AI generated background music using AIVA, then used audacity to speed up.Edited some scripts from tutorial and some New scripts:EDITEDGameManager script: added skills Variable to keep trackUIManager script: Opens a page that shows skill obtained (openchest) NEW Teleport: Added a different way to end game, a new sprite with animation, controller etc.ChestOpen: Opens chest on collision, adds skill name to GameManager and on the UI of the game, calls the page to display, decreases main music and plays a different music. MiscellaneousButtons have dagger when hovered.Game win condition has changed to teleport sprite Created by: Samih Beydoun Citations: Fantasy Knight(2D character Asset): https://aamatniekss.itch.io/fantasy-knight-free-pixelart-animated-characterCastle of despair (Environment Asset): https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despairSkeleton (Enemy asset): https://astrobob.itch.io/animated-pixel-art-skeletonBringer of Death (Enemy Asset): https://clembod.itch.io/bringer-of-death-freeTeleporter Asset: https://opengameart.org/content/teleporter-circleChest open music: Music by JuliusH from https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=1275Coins (Pickup asset): https://opengameart.org/content/game-coins-sprite
System requirements
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