عن اللعبة
Story A battle-hardened gummy bear boy goes on a quest to free his brother from prison, fighting mutants whilst running from the law. How to Play Your objective is to escape with your gummy worm brother by utilizing techniques that the worm can learn, while also upgrading those techniques. Every room will have enemies in them, you need to kill all of the enemies before you can move on. If your health reaches zero, it's game over. Once you kill Sheriff Red in the boss room, you escape! Pick up techniques and upgrades to become more powerfulKill enemies in each room for a chance for new techniques and upgrades, and you replenish some healthGo to the loot room for a guaranteed technique and upgrade dropKill the boss and earn freedom! Features Techniques and Upgrades Your brother can learn new techniques that can drop when you clear a room! Utilize these new techniques to get to freedom! Whip - Precise Attack with High Damage Slingshot - Dash Toward a Direction, damaging Enemies on the way Slash - Perform a deadly circular slash, dealing AOE Damage Chi Spit - Rapid fire projectiles channeled by the universe’s candy energy Boomerang - Toss a slow, wide deadly projectile but leaves you defenseless Upgrade your brother's techniques to become more powerful! Tajin Rubdown - Fire Damage Rock Candy - Piercing Damage Pop Rocks - Explosive Damage Malic Acid Dip - Poison Damage Jello Infusion - Reflect projectiles Procedurally-Generated Levels 6 Different Variants of rooms are generated randomly every restart, no two games are exactly the same map! One loot room and one boss room always spawns per game. Two Unique Enemies and Boss The jail police and the prisoners are both fighting together against the gummy bear to stop him and his gummy worm brother from escaping! Sheriff Red is the boss of the jail; beat him, earn freedom! About Us - Radical Cadavical Hey, we're Radical Cadavical! Thank you for checking out our first game! We are a group of students from Cal Poly Pomona; this was a group project for a game development course. The Team Mason Nash (Linkedin): Technique and Upgrade Design Maya Tene: Art, Boss Design Jesus Ruelas-Perez: Technique and Upgrade Design Isaiah Hessler (Linkedin): Design Lead, Enemy Design, A* Pathfinding, Room Design Ceiara Madrigal (GitHub): Music, Game Loop Francis Rodriguez (GitHub): Room Logic/Generation, UI Map, Room Design
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