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7DRL submission cover

لعبة فيديو

7DRL submission

مارس 11, 2023

عن اللعبة

Ages ago, back when I was still obsessed with Dwarf Fortress, I came up with a game idea that was way above my skill level. Now that I have some more 1337 c0d1ng sk|11z, I decided to see if I can't implement most of those mechanics in a week. The mechanics in question: - recursive body parts (works) - specialized body parts, including attacks (works) - turn-based mechanics respecting speed (easier than I thought) - ui system (works surprisingly well) - nested inventories (groundwork is there, but wouldn't have made it for the jam) - tissue layers (didn't even try :,) It has the most basic graphics I could get away with (featuring a buggy FoV), shitty AI, virtually nonexistent balance, almost no plot etc etc. The level generation is very basic and "buggy" - I found out that the overlapping rooms and corridors can actually make for a rather interesting level while taking effort AWAY from generation. I originally also intended to have procedurally generated enemies, but that also proved to be a rather bothersome rabbit hole that didn't make it into the jam. If you're expecting a fun little game to play, you'll be disappointed. If you are expecting a tech demo and (messy) source code of the mechanics, however, you might find something you can use.

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