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10s To Decide - Post jam edition cover

لعبة فيديو

10s To Decide - Post jam edition

أكتوبر 13, 2022

عن اللعبة

This is the Post Jam edition of 10s To Decide. If you're here to review for the jam - here's the jam edition. Works best in full screen. After launching the game, click the icon in the bottom right. Release notes TLDR; 2 new towers, 1 new enemy, animations, keyboard shortcuts, scoring, balance and fixes. 1. "Game Over" screen re-labelled "You Win" to discourage building towers ~Bluort from PR 2. Score introduced Surviving a Tic: 10Killing a tiresome enemy: 5Killing a bothersome enemy: 20Killing a vexing enemy: 200 3. Enemy changes New vexing enemy. Does not play nicely with towersBothersome enemies now start appearing after Tic 60, and vexing ones after Tic 120[Max possible enemies per spawn] increments every 25 rounds (up from 20) Goblin damage (20 -> 15) Vampire HP (200 -> 150) Elephant Damage (5 -> 10) Behemoth Damage (30 -> 20) Smarter enemy action selection - will add a "move down" action if top row is projected to be full 4. Tower changes 2 new towers All tower upgrade HP bonus (20 -> 40) Fire Tower damage (40 -> 25) Arrow Tower damage (50 -> 40) and upgrade damage bonus (5 -> 10) Sniper Tower range (3 -> 4), damage (20 -> 25), upgrade damage bonus (5 -> 10) Brick Tower HP (200 -> 300) and upgrade HP bonus (40 -> 75) 5. Added Animations for tower attacks, tower/enemy deaths and enemy movement 6. Improved readability on towers/enemies 7. Enemy Actions UI now shows number of enemies to spawn 8. Introduced keyboard shortcuts: Space = Pause/Unpause1/2/3 = Set game speedW/A/S/D = Work / Tinker / Study / Build 9. Slow game speed is faster (After heated internal discussion, I decided NOT to rename the game "8.333333s To Decide") 10. Bug fixes Tower upgrades now apply to towers on the battlefieldPreviously selected action is now retained (unless it's no longer affordable)Targeting / damage in rightmost column no longer incorrectly offset 1 row downCan no longer build on top of existing towerCan no longer switch action while dialog is up (which broke the current action) TODO / Known issues Targeting towers take a couple of turns to start attackingAOE towers take a turn to start attacking (until fixed, this is a "feature")Enemies occasionally skip moving for a Tic (hard to reproduce)Towers could use some smarter targeting (creatures that can be killed > creatures that will kill a tower > lowest creature)Tinker sometimes shows duplicate research optionsAdd Tooltips / guide for new playersMore sound effects / music (I haven't composed music before)

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